Tripods
Alan Schwartz wrote:
I offer without comment the following observations:
This evening I was
bolting together one of the cars I plan to take to Las Vegas.
It is a Slot Classics Ferrari. I was testing a few modifications
because as originally specified, with the Slot Classics wheels
and tires and a Ninco NC1, it was embarrassingly slow. So I changed
a few things: motor, gears, axle, wheels and tires and guide shoe
-(to what, you ask - Does Macy's tell Gimbels?) I put it on the
track sans front axle - for a quick check - it was nearly undriveable
- despite respectable speed, I had trouble equaling Ninco 120
time. I could see it rolling into the corners, tilting to the
outside at the front, lifting the inside rear and then either
tripping on the outside rear and flipping or lift the guide and
sliding off. Of course, despite some significant grinding of the
superstructure to remove excess resin, this is still a top-heavy
car. I added some weight - low just in front of the motor - small
improvement - not much faster but a little more predictable. Then
I fitted the front axle and wheels - and now it is a very respectable
little car - quick enough, I hope, to run with others of similar
vintage. This may well be a special case. I am sure the C. O.
G. is not far below the axle center line - but there may be others
like it. FWIW
EM
JBriggsK9@aol.com wrote: Now you've gone and done it!
We are now going to hear ALL the pros and cons of touching wheels
vs. the "TRIPOD" theory... I'm with Al... the fastest
way around my track is with the wheels on the track... All the
wheels... that and some weight and you are on your way..
Chris.......
Well, shall I join in this one or just put some marshmallows
on a stick and wait 'til it gets warm enough to toast them.......
O.K. why not: Assumption: A slot car is a 3 dimensional object
operating in a 3 dimensional space. behavior in all 3 dimensions
must be considered. To simplify matters, let us consider motion
around 3 axes:
1. The vertical axis: This is the axis that describes
the angle of the car with respect to its direction of travel and
is also the axis around which the behavior of a slot car differs
most from the real thing. Only when the vertical axis of rotation
passes through the guide pivot or pin is the car functional (If
the car rotates around any other axis, the guide/pin is out of
the slot and nothing else matters)
2. The longitudinal axis: This axis passes through
the car lengthwise and can be described as similar to the roll
axis of a real car. To the extent that a slot car may have some
flex that is similar to a suspension, the longitudinal axis may
be somewhere else than passing through the point of contact of
the front and rear tires on the outside of a turn.
3. the lateral axis passes cross-wise through the car.
Absent any real suspension, it probably can be simplified to
2 states: at the point of contact of the rear tires under acceleration
and at a similar point at the front tires when decelerating.
In addition to these dynamic considerations, slot cars
also require some level of pressure on the braids to assure adequate
power flow. I would offer the following observations and propose
an explanation of these observations based on the above: (Caveat:
these observations and explanations apply to scale cars with relatively
rigid chassis, normal width tires and length/width/height rations
close to the real thing. I have no experience with thingies or
wingies) Slot cars will run as triangles. The addition of front
wheels can increase of decrease the performance of a given chassis
depending on the implementation. Implementation options include:
solid front axle vs. independently rotating wheels; degrees of
unloading of the guide system; vertical movement of the front
suspension; rotation of the front suspension about a vertical
axis and/or steering; tire composition and profile. Considering
the 4 factors:
1. Rotation about the vertical axis: Repeat after
me: "A slot car can only be permitted to oversteer, understeer
is immediately and irreparably fatal" Oversteer and the
control thereof is primarily a question of rear end adhesion via
tire choice, weight and some effect of roll and weight transfer
(getting tricky - invoking more than one parameter at a time)
with some potential front end effect: to wit: a solid front axle
with good contact and traction will tend to reduce oversteer by
resisting rotation about the guide pivot or pin assuming that
this pivot point is not directly under the axle. On the other
hand, a solid axle will create a pivoting moment, proportional
to the displacement of the axle from the guide pivot, which will
tend to push the guide to one side of, and potentially out of,
the slot. Independently rotating front wheels will minimize both
effects. There is no right answer. The best balance of these
effects will differ for each chassis.
2. Rotation about the longitudinal axis: Upside down
is slow! - But a little "roll" can result in weight
transfer to the outside rear wheel which can improve traction
and limit sliding. The pure triangle case depends on rear track,
friction and roll center - and the vertical distance from the
roll center (effectively at the track surface) and the center
of gravity to determine and resist roll. A fixed front suspension
ads another element of roll resistances ignificantly reducing
the tendency of the guide to tilt in the slot. A front axle with
limited vertical movement (slots instead of holes) or one pivoted
at the center to provide limited rotation about the longitudinal
axis will provide additional stability once some initial roll
has occurred. The choice between some weight transfer and maintaining
the guide vertical is again car dependent. In my experience,
cars with a rear track that is narrow compared to their length,
( The Vanwall and most 30's GP cars come to mind) benefit from
some limited roll and I prefer the pivot to the slot. I would
guess (emphasis on the lst word) that wider, lower cars are less
affected by these issues.
3. Rotation about the lateral axis - Wheelies, anyone?
Under acceleration, it is likely that the only contribution of
a front suspension is to the weight at the front end - wheels,
lead, etc. - all the same. On deceleration, forward weight transfer
in the absence of an effective front suspension will be carried
entirely by the guide, tending to force it into the slot - no
bad thing entering a corner - but - too much pressure on the guide
will increase friction and perhaps promote rear end over rotation
(spin out) - but I am comfortable suggesting that this is probably
the last of the actions to be of concern. And finally the issue
of power pick up - this is simple but difficult to measure. There
is certainly a curve of decreasing electrical resistance with
increasing braid pressure - and it is almost certainly dynamic
varying both with current draw and speed of the siding contact.
I can't even begin to suggest a way to measure it. There is
also a curve of frictional resistance as a function of braid pressure
- and somewhere there is an optimal point where the combination
of resistance and friction yield the best speed - for a given
car on a given track. The formatting of these observations into
expressions and equations amenable to explicit solution is left
as an exercise for the student.
Marshmallows, anyone?
EM
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