#1 - General Rules #5 - Group 12 
#2 - Group 32 pro #6 - Group 15/20 
#3 - Group 32 s & 32 o #7 - Am/Slot Drag Rules 
#4 - Group 10 #8 - Raceway Owners Info 

 


The (original) Amateur Slot Racing Association..............STATEMENT OF PURPOSE

Am/Slot, The Amateur Slot Racing Association was originally conceived and put into operation back in 1984. At that time, there were no amateur organizations, and I felt the need to share a system of rules that has always worked for me. I recognize that there is already an adequate set of rules for slot racing from the U.S.R.A. & fully support their activity in improving competition on a National level, especially in the upper brackets. It is also recognized that there are other Amateur organizations which have been formed for various political and financial reasons. It is however my opinion that there should be a set of rules based on the cars that are readily available for sale out of the show case, with no prejudice towards manufacturers. It is also my opinion that there should be no financial or political interests allowed to influence the construction of the amateur rules. I have been a successful raceway owner since 1964. I have owned raceways in Temple, Texas; Amarillo, Texas; Lubbock, Texas; Baytown, Texas; Dallas, Texas; Fort Worth, Texas; San Antonio, Texas; Ingleside, Texas; Aransas Pass, Texas; Alice, Texas. The population of these towns range from 7,000 to over a million people. In every case, success has been achieved by following the common sense rules you will find here. I installed literally hundreds of raceways during my time as owner of American Slot Car Tracks. I have been in conversation with hundreds of raceway owners both successful and not successful since becoming the publisher of Scale Auto Racing News. Everyone has their own ideas as to what will work but even some of our most respected leaders have failed while trying to do it "their way". Quite simply, a moderate conservative middle ground that will appeal to the entire broad base of our beginning racers must be achieved before success is possible. The Am/Slot rules are simply updated common sense rules that have helped me and hundreds of other raceway owners find a way to run a simple racing program, uncluttered by hard to understand technical lingo. Using this set of rules, the raceway owner can tell his customers which class each car will compete in, even when he is trying to sell the car to a first time buyer. This concept emphasizes the fact that we are a RACING industry, and the customer will begin thinking right away about bringing his car in to race, rather than just to play. Based on past performance records, it is a fact that this concept will build a longer relationship between the customer and the raceway and consequently result in a stronger and more financially secure model car racing establishment. I invite your comments.

John Ford johnfrd@slotmail.org

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GENERAL RULES

All cars/racers are expected to comply with these guidelines. Check both general and specific class rules for applications regarding each class. If it's not mentioned, it's not legal. The burden of proof is on the tech inspector. He may rule that a car that does not comply in some small way may compete, but proper corrections must be made before any further competition should be allowed beyond the first time.

BODIES - 1/32 & 1/24 classes. Must be mass produced and commercially available through normal dealer/distributor channels. May use any body, as long as it meets below rules. (A) Paint - Body must be fully opaque when sitting on the tech block. (B) Interior - All cars must contain a suitably painted, three dimensional driver with helmet, shoulders, arms, and steering wheel mounted in the original cockpit position at all times during the racing. (C) Windshield - Windshield must be clear. (D) Fender Wells - Front wheel wells must be left clear or cut to the horizontal centerline of the front wheels. Bodies may be trimmed to provide tire clearance. But cuts may not extend into top of body. A tech block placed directly above the centerline of the front wheels must touch the body before it touches the front wheels/tires. (E) Body openings - Body must cover entire chassis when viewed from above. Exceptions will be made for some which, by design, do not cover the guide flag. Cutting into top of bodies for motor, guide, or gear clearance is not permitted. Alterations or additions to the manufacturer's dimensions must resemble those on an actual car (air scoops, cooling ducts, front, side, & rear air control devices, etc. Are examples of such cut-outs). The tech inspector, at his option, may require a photo of the actual car.

AIR CONTROL DEVICES - No air control is allowed, except in Outlaw 12 and Box stock 15/20 classes. (A) No part may exceed 2.5 inches (63.5 mm) in height, measured from the racing surface. (B) Side dams: 1. May be a maximum of 2.5 inches (63.5 mm) high aft of the rear wheel centerline and continue on a taper making them a maximum of 2.0 inches (50.8 mm) high at a point 3.75 inches (93.5 mm) forward of the rear wheel centerline. (Note: This position is approximately located directly above the center line of the front axel. If you still can't figure it out, just use an aluminum tech tool such as is sold by Parma.) The same taper must continue ahead of the front wheels. 2. Must have the front edges taped and rounded in a manner suitable to avoid injury to race participants and spectators. 3. Must be transparent, although suitable decals and markings may be affixed. (Note: Some translucent mylar has been used for side dams, and rear spoilers. The question has been raised as to whether this is legal. This decision should be made by the local race director. Translucent rear spoilers pose no real problem, however, I do not recommend translucent mylar to be used on the side dams. Two reasons why. No translucent side dams are offered commercially, and since we are in business to promote and sell those items which are available commercially, it would be foolish to allow something which is not. And the second reason deals with the fact that we cannot control the thickness, and/or quality of side dams which are not sold over our counters. Remember, these devices can become a very sharp knife when the wrong thickness is used, or the leading edges are not taped.) (C) Diaplane 1. Maximum length is 0.500 inches (12.7 mm). 2. Corners must be rounded. (D) Rear spoiler Must be transparent, (Note: See above transparent/translucent comments.) although suitable decals and markings may be affixed.

CLEARANCE - All cars, all classes, must have .063 (1/16) inch track clearance, at all points including gear. This is important as it is this clearance that protects your track surface. Post race inspections should show gear clearance of a minimum of .055.

WIDTH - All cars, all classes, may not exceed maximum 3-1/4" wide at any point on car, including front and rear tires/ wheels and body pins. Gp.32/S maximum width, 2.500".

AXLE / BEARINGS - All cars, all classes, axles may not extend beyond wheel edge. All axles are allowed in all classes. No ball bearings allowed on axle and/or motor. Any axle oilite bearing allowed.

GUIDE FLAGS - All cars, all classes, may use only one guide flag per car. Guide, guide nut, lead wire clips, and lead wire may be used, changed, and/or added. May use guide spacers.

PARTS REPLACEMENT - Any small components or assemblies may be changed or replaced during racing, except for chassis and/or body. All replacement parts must conform to the rules of the class.

DOWNFORCE MAGNETS - The addition of downforce magnets is allowed at the discretion of the race director .

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AM/SLOT RACING CLASSES FOR 1/32 SCALE CARS:

 

 


{short description of image} GP 32/pro SPECIFICATIONS CHASSIS

SPECIFICATIONS - 1/32 Scale Parma International 32, Parma Flexi-womp, Euro-Toy, or Pro/Slot Demon chassis or similar stamped production chassis. No modifications allowed except for: (A) May solder or glue rear oilites in place. (B) May solder motor in place. Must retain stock location. (C) May solder front axle where it passes through chassis. (D) May solder chassis screws on Euro-Toy chassis only. (E) May add lead weight. (F) Rear brace may be added for structural strength.

MOTOR SPECIFICATIONS - Must use stock 16-D, Super 16-D, Wasp, or Super Wasp. No modifications allowed except for (A) May use can screws. (B) May add spacers to limit endplay. (C) May retrue armatures. (D) Set-up may be remagnetized. (E) Replacement arms allowed as long as they conform to the original specifications of the above motors. (F) No ball bearings allowed in any motor.

BODY SPECIFICATIONS - Any 1/32 body that is produced is allowed at the discretion of the race director . (A) Wings are optional, but recommend for this class. (B) See general rules also.

GEAR SPECIFICATIONS - (A) Any gear or ratio is allowed. (B) May solder pinion on motor.

AXLES, TIRES & WHEELS - (A) Front axle minimum diameter .047". (B) Front wheel minimum diameter 1/2". (C) Plastic drilled fronts allowed. (D) May solder front wheel retainers in place. (E) May use 3/32" axle in this class. (F) Rear Tires minimum diameter .750" and must have .063" chassis clearance, .055 gear clearance. (G) See general rules also.

GUIDE FLAGS, WIDTH, CLEARANCE SPECIFICATIONS - See general rules. This class only maximum width 2.500" (64 mm).

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GTP Jaguar GROUP 32 & MODIFIED 32 SPECIFICATIONS

CHASSIS SPECIFICATIONS - 1/32 mass produced stamped chassis, brass, aluminum, or steel. No modifications allowed except for: (A) May solder or glue rear axle oilites in place. (B) May solder motor in place. But must retain stock location. (C) No ultra-wide extenders allowed except in Outlaw class. (D) May add lead weight. (E) May add rear brace for strength.

MOTOR SPECIFICATIONS - Must use stock motor the car came with in the box only. No modifications allowed. Sealed motors may be used at race director's discretion.

BODY SPECIFICATIONS - (A) Any 1/32 scale body may be used including wedge style. (B) Ultra-wide bodies allowed in Outlaw class. (D) See general rules also.

GEAR SPECIFICATIONS - (A) Must be stock 48 pitch gears that came on the car out of the box.

AXLES, TIRES & WHEELS SPECIFICATIONS - (A) 1/8" axle minimum diameter front and rear. (B) Front tires/wheels must be minimum 3/4" diameter. (C) Front's may have slop, but must not track out further than rears; (regardless of rear width). (D) No independent fronts. (E) Fronts must touch track surface. (F) Any size rear tire permitted. Minimum diameter .750" and must have .063 clearance. (G) See general rules.

GUIDE FLAGS, WIDTH, CLEARANCE SPECIFICATIONS - All classes - See general rules

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AM/SLOT RACING CLASSES FOR 1/24 SCALE CARS: #1 GROUP 10 - #2 GROUP 12 - #3 OUTLAW 12 - #4 BOX 15/20


{short description of image} GROUP 10

CHASSIS SPECIFICATIONS - Must use mass produced stamped chassis only. No modifications allowed except for: (A) May solder or glue rear oilites in place. (B) May solder motor in place. (C) May add lead weight. (D) May add rear brace for strength. (E) Parma Womp Extenders # 609 may be added to Narrow Flexi frame #583 to achieve proper width.

MOTOR SPECIFICATIONS - Must use stock 16-D, Super 16-D, Wasp, or Super Wasp. No modifications allowed except for (A) May use can screws. (B) May add spacers to limit endplay. (C) May retrue armatures. (D) Set-up may be remagnetized. (E) Replacement arms allowed as long as they conform to the original specifications of the above motors. (F) No ball bearings allowed in any motor. FYI: 16-D armature specs=.610 stack length, 70 turns 30 gauge wire.

BODY SPECIFICATIONS - (A) Any 1/24 body may be used. (B) No air control devices allowed. (C) See general rules also. It is advised for race director to specify like body types during a series of races. I.E. NASCAR, Trans-Am, Pick-ups, etc.

GEAR SPECIFICATIONS - (A) Any gear ratio is allowed. (B) Any gears allowed. (C) May solder pinion on motor.

AXLES, TIRES & WHEELS - (A) Front axle minimum diameter .047". (B) Front wheel minimum diameter 1/2". (C) May solder front retainers to front axle. (D) May solder front axle where it passes through axle. (E) Any rear tire may be used. (F) Any size rear tire may be used. Must have .063" clearance at chassis, and .055 at gear. (G) See general rules (F) 3/32" or 1/8" rear axle may be used.

GUIDE FLAGS, WIDTH, CLEARANCE SPECIFICATIONS - All classes, see general rules.

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{short description of image} OUTLAW 12

CHASSIS SPECIFICATIONS - Must use mass produced stamped chassis only. No modifications allowed except for: (A) May solder or glue rear oilites in place. (B) May solder motor in place. (C) May add lead weight. (D) May add rear brace for strength. (E) Parma Womp Extenders # 609 may be added to Narrow Flexi frame #583 to achieve proper width.

MOTOR SPECIFICATIONS - Only mass produced over the counter Group 12 motors and armatures are legal. No modifications allowed except for (A) May solder in can oilites. (B) May use can screws. (C) May glue magnets in place, but must retain magnet clips. (D) May use buss bars and Aluminum plates. (E) May change brushes. (F) May dye armature. (G) All replacement armatures are allowed as long as they maintain a minimum diameter .513". Must be tagged X-12 & be readable.

BODY SPECIFICATIONS - (A) Any 1/24 body may be used. (B) Full air control is allowed. (C) See general rules.

GEAR SPECIFICATIONS - (A) Any gear or gear ratio is allowed. (B) May solder pinion on motor.

AXLES, TIRES & WHEELS SPECIFICATIONS - (A) Front axle minimum diameter .047". (B) Front wheel minimum diameter 1/2". (C) May solder front retainers to front axle. (D) May solder front axle where it passes through axle. (E) Any rear tire may be used. (F) Any size rear tire may be used. Must have .063" clearance. (G) See general rules (F) 1/8" diameter rear axle only.

GUIDE FLAGS, WIDTH, CLEARANCE SPECIFICATIONS - All classes, see general rule

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{short description of image} BOX 15 / 20 SPECIFICATIONS

CHASSIS SPECIFICATIONS - Any commercially available (through a retailer and a major distributor) chassis designed for Gp.15 racing and USRA legal may be used. All pieces must be in stock location. No modifications allowed except for: (A) May solder or glue oilites in place. (B) May add lead weight. Sample of past and present approved chassis are as follows: Parma #'s 584A, 579, 580; ProSlot #'s P-S 3, 4, 322, 334; Racer Products #'s K-550, K-551; Yeti #'s 424, 421 GL; Fantom#'s F-1, F-2; M&M #'s 1100, 1101 & Red Fox Box 15 Chassis. RTR's which are designed for out of the box Gp.12 racing are allowed in this class from Koford, PDQ, J.K Racing & Fast Racing/FX Motor sports.

MOTOR SPECIFICATIONS - Stock Mura, Parma, or Champion Group International 15 motor/armature only. No modifications allowed except for (A) May solder in can oilites. (B) May use can screws. (C) May glue magnets in place, but must retain magnet clips. (D) May use buss bars, endbell heatsinks, shunt wire, & spring insulation. (E) May change brushes. (H) May dye armature. (I) Minimum armature diameter .513". Must be tagged as a 15 or 20 and be readable. (J) Replacement arms are allowed as long as they retain the .513 dia. Note: Gp.15 arms may if you are running a Gp.20 series, but Gp20 arms may not be used if you are running a Gp.15 series.

BODY SPECIFICATIONS - (A) Any 1/24 body may be used. (B) Full air control is allowed. (C) See general rules.

GEAR SPECIFICATIONS - (A) Any gear or gear ratio is allowed.

AXLES, TIRES & WHEELS SPECIFICATIONS - (A) Minimum diameter .750" rear tires. (B) Any rear and size tire may be used. (C) 1/2" minimum diameter Fronts. (D) Plastic and/or drilled fronts allowed. (E) Rear axle minimum diameter 3/32".

GUIDE FLAGS, WIDTH, CLEARANCE SPECIFICATIONS - All classes, see general rules


BOX 20

#1 Same as above except tagged Gp 20 or 27 arms allowed with a minimum .513" dia.

#2 Box 15 may run with Box 20, but not visa-versa.

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{short description of image} AMATEUR SLOT RACING ASSOCIATION DRAG RULES

 

NOTE: Am/Slot Drag rules are designed for use where a timing system is not available.

D.R.S. Drag rules are recommended if a timing system is available.

 

Classes: (1) Boxstock (2) Modified (3) Hardbody (4) Altered (5) Heads Up (6) 1.2 Breakout

Boxstock - Based on motor classes, unmodified chassis, no ball bearings, lexan bodies only.

Pro Stock - Gp 10, 12, 15, 20

Funny Car - Gp 12/15, 20, 27, 7

Modified - Based on motor classes, modified chassis allowed, no ball bearings, lexan or hard bodies

Dragster - Gp 20, 27, 7

Hardbody - Hard plastic bodies from plastic kits must be used for this class. Be sure spectators are not close to the track at or near the finish line. A hard plastic body carries a lot of momentum when it launches off the track, and a spectator standing close could be hurt.

Gp10 - Prostock or Funny Car bodies.

Gp 12/15 - Factory womp or thumper chassis; only modification allowed is stretching to lengthen wheelbase. No materials can be removed, no lightening holes. Pro Stock or Funny Car bodies.

Gp 20 - Prostock or Funny Car or Dragster bodies.

Open - Prostock or Funny Car or Dragster bodies.

Altered - Less than 3 1/4" axle to axle wheelbase. Any body that fits wheelbase. Gp 12 or 20 motors.

Heads Up - Run what you brung, anything is legal, fastest car wins!

1.2 Break Out - Go faster than 1.2 sec. & you lose.

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 AM/SLOT
Official Race Procedures

 

· SIGN UP & TECH IN - The race director, and technical staff should have a copy of and be familiar with the AM/SLOT rules prior to the race. Clearance, tire width, side dam height, etc. may be checked using any method the race director feels comfortable with. For instance, a piece of .063 piano wire to check track clearance and calipers to check heights and widths, or simply an approved "flat" tech tool which has all the dimensions needed. The tech inspector needs to give a 30 minute and 15 minute warning before closing inspection. Any late entries must be approved by all racers entered prior to race. If the late entry comes in after qualifying, he must run scratch, and not be allowed to qualify.


· PRACTICE - Prior to sign up there will be at least 15 min. of practice in order that all lanes on the track may be adequately prepared for qualifications and racing. Practice begins after all cars in competition are in impound. No race cars allowed on track during practice. All lanes should be run so that it can be determined if any application of tire traction substances is required. Spray glue is to be used for all classes . After practice, NO OTHER SUB STANCE WILL BE APPLIED TO THE TRACK SURFACE BY ANYONE. However, the application of glue to the rear tires of the car is permitted by each racer. Racer is permitted to clean track braid for better electrical contact. The cleaning fluid must first be put on a clean rag before cleaning the braid. NO ONE IS PERMITTED TO POUR ANY LIQUID ONTO THE BRAID OR TRACK SURFACE.


· QUALIFYING - Am/Slot organizers believe that qualifying is a very important part of racing, and should be used in some form for every race. It gives the racer the opportunity to be on the track by himself, and teaches the other racers the important skills of marshalling as they all get an opportunity to be a marshall for the person qualifying. The first person up to qualify gets one extra minute if they wish to determine the condition of the qualifying lane. Lap times during this "warm-up" period do not count as qualifying times. A racer will have the opportunity to completely re-qualify his car if a problem occurs with the track causing his qualifying attempt to be aborted.

(There are three ways to perform the qualifying segment of racing.)

#1 - For larger events and especially in the upper brackets of racing, the "Bye" system is recommended. With this system, two minutes on the clock is allowed for each racer to turn the fastest possible lap. Each racer has the opportunity to call a "bye". If the racer wants to have a bye for any reason, he may remove his car from the track, take it back to the pits and work on it. His name is placed at the end of the list to be called back in order. He also loses 30 seconds of his original 2 minutes qualifying time, and the car is re-checked to make sure it is still legal.

#2 - For most weekly racing, and any time deemed appropriate by the race director, the "One minute, no bye" system can be used. With this system, each racer has one minute on the clock to turn the fastest possible lap. There is no opportunity to call a bye, and power will not be turned off during the qualifying attempt for any reason other than problems with the track.

#3 - The "Total Lap" system places an emphasis on driving skill. Each racer is given one minute to turn as many laps as possible. Naturally, the turn marshalls role is greatly enhanced during this system.


· SIT-OUTS - When you have more racers than 8 you have to decide whether to run elimination races, or sit-out races. Sit-out racing can be done easily with up to 12 racers, and is not recommended for more than 14 racers. Sit-Out racing is easily programmable on most computer systems available today, but if you don't have one of these systems, it is simple to set up. After qualifying, the racers pick their lanes as normal except that they now have a sit-out position to choose as well as any of the 8 lanes. The sit-out positions should be numbered and chosen by number so as to determine when the racer sitting out would come into the normal 8 lanes of rotation. (i.e., Choosing the 1st sit-out means the racer would sit out the first heat and come in on the second.) Racers sit out after racing on Black lane, and come in after their sit-out on the Yellow lane. The up-side to sit-out racing is that it takes less time than normal elimination races. The down-side is that you can never really tell who is in the lead until the beginning of the last heat.


· ELIMINATION RACING - The race will be divided into as many consi's and semi's as are needed to see that everyone has an equal opportunity to race. The top 8 qualifiers will be alternately placed into the A and B Semi's, (4 each) with the racer who turns the most laps and sections having his or her choice of lanes and so on down the line. The remaining competitors will be placed into as many consi's as are needed. The first consi will have eight racers. All other consi's will have at least six. Two will move up from the first consi to run the next one and so forth. Four will move up from the A semi and four from the B Semi to make up the 8-person Main in all races. NO RACE WILL BE CONDUCTED WITHOUT SUFFICIENT TURN MARSHALS SURROUNDING THE TRACK. The race director should conduct a short seminar on the correct procedures for turn marshals where non experienced people are used.


· TRACK CALLS - The race director should discourage the use of "Track" calls during any competition. The ability to turn off the power to the track should not be abused, and is only necessary in the case of problems with the track which causes an unfair racing condition. Other occurrences which the race director deems as causing an unfair racing condition may allow a "Track" call. Such as when a turn marshall is completely overcome by crashed cars and needs an extra moment to re-slot them, or when a car has launched off the track to a point which is not easily accessible to a turn marshall. The race director may at his own discretion kill the power if he sees a car about to be blasted by another. Such as sitting broadside in the bank. These are the obvious reasons for disrupting the race with a "track" call. Otherwise, the drivers which are on the track doing well should not be penalized for the mistake of anothers poor driving skills.


· RACE TIME LIMITS: CONSI'S - 25 min. total. 2 minute heats, 1 minute off for lane change. Staggered rotation, all 8 lanes.

SEMI'S - 40 minutes total- 3 minute heats, 2 off for lane change. Staggered rotation, all 8 lanes.

MAIN'S - 1 1/2 HOUR - Five minutes on, Three off for lane change, run all eight lanes, staggered rotation.

· LANE CHANGES: Each registered AM/SLOT racer is issued an official "AM/SLOT LANE CHANGE CARD". The racer's name and number is printed on the card. At the end of each heat each driver should first move his or her hand control to the next appropriate control panel, then place this Am/Slot card in the slot where his or her car has stopped. Only then is the racer allowed to pick up the car, change the colored lane sticker and service the car for the next heat. ANYONE WHO FAILS TO MARK THE SPOT WITH THE CARD DURING LANE CHANGES WILL BE ASSESSED A ONE-LAP PENALTY FOR EACH INFRACTION.


· RACE DIRECTOR'S RESPONSIBILITIES: 1. See to it that sufficient practice time is allocated prior to tech-in for any class which is about to race. Only those cars which are about to race should be allowed on the track during this practice session (2.) See to it that the track is turned off during Tech-in. Cars should be teched according to sign-up but this will be left to the race director's discretion. (3.) Entry fee(s) - $5 per car per event entered. Collected at tech-in, split 50/50 for track owner and prizes for the winners. (NOTE: Payout for winners should go down as far as possible with funds available at race director's discretion.) (4.) Tech Tool used for tech-in.

A. 3 1/4" max width of body and rear tires.

B. Tech Tool should easily pass under front, sides and rear, including spur gear prior to qualifying and be checked again for adequate clearance (min. .055") prior to any Main.

C. Rotate rear tires, turning gear to make certain the appropriate armature is being used for this specific race. No other motor, chassis or other rules infractions should be apparent.

D. If car passes tech inspection, a small dot of nail polish or permanent magic marker should be used to mark both the chassis and the body. These two items (chassis and body) are original equipment and must be used throughout the race. All other parts on the car are changeable during the race.

E. The inspected car will be impounded when passing tech and given back to the racer when he or she is ready to qualify. Each racer will be permitted to keep his or her car after qualifying to prepare it for which ever semi or consi they will run first. (NOTE: Inforcing the impound rule will insure that you will have a full field at qualifying time. Without impound, they will use their race cars to practice, and your racing will be delayed while broken cars have to be repaired.)

F. Race director will also conduct a brief seminar to the racers on the use of lane change cards and on the correct way to marshal their corner and how to re-slot the cars so as to not interfere with those racers who drive well enough to stay on the track.

(1.) Each turn marshal should concentrate on only their section of the track and NOT try to watch the race.

(2.) Marshal should first pick up the de-slotted car to get it out of the way of other cars trying to negotiate the turn.

(3.) If at all possible, when 2 (or more) cars are off simultaneously, do your best to pick them both up, one in each hand, and re-slot them quickly. The old rule "first off, first on", does not always apply. If one car nerfs or "takes out" another car, the offending car should be placed back in last. It is an important call and should be made impartially by the marshal. Winged cars are easier to pick up and re-slot (just grab it by one wing and lift straight up).

(4.) Race director (and/or qualified assistants) will conduct qualifying in as smooth, quick manner as possible Upon completion quickly assign the lane choices for the racing and get the program going so you can be finished in a timely manner.

(5.) Race director assigns corner MARSHALS for each event prior to allowing the track to be turned on for practice for the drivers in the first consi. The 8 drivers from the next consi or semi are charged with the responsibility of marshaling for the first consi, and so on. Each racer must marshal at least as many heats as he or she races. (i.e. if you run 4 heats in a consi or semi, you must marshal at least 4 heats. If you move up, running both a consi and a semi, you must marshal for at least 8 heats.) ANYONE WHO FAILS TO MARSHAL WHEN CALLED UPON BY THE RACE DIRECTOR SHALL HAVE TEN LAPS DEDUCTED FROM HIS OR HER RACE TOTAL OF THE PREVIOUS EVENT. The ONLY EXCEPTION TO MARSHALING would be a physical disability which would prevent the racer from working a corner. However it becomes that racer's responsibility and obligation to see to it that a physically able-bodied corner marshal is assigned to cover for him during his assigned time.

(6.) Race director will see to it that the race schedule is followed.


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